People cross the cobbled plaza in every direction.
In your hand is a single request slip, and on it, one face.
"Blonde hair under a red cap. A green shirt, brown trousers. A girl carrying a basket."
Find her. Before the sand runs out.
- The slip is your only clue
Hair, headwear, shirt, trousers, and whatever they carry. That is all you get.
Look-alikes are always mixed into the crowd, but the rules are strict and fair:
- Every look-alike differs from the target in at least two of head, upper body and lower body
- Colour families are never close enough to split hairs over, so no blue against teal
- Anything distinctive the target wears - a hood, a staff, a cape, a tail - is carried by nobody else
Take your time, compare carefully, and the answer is always there.
- Ten stages, a town that lives
The Central Plaza, Market Row, the Castle Gate, a fog-bound harbour, a spirit forest, a whitecap shore, a windswept meadow, the Lost Woods, an echoing cavern, and the royal castle.
Every town is built fresh each time you play, sometimes as winding lanes, sometimes as a grid. A watchtower or a windmill may rise at the edge.
The harbour lays out a stone quay with three piers reaching into the sea. On the shore, white waves roll in while crabs scuttle between driftwood. The Lost Woods pack in over four hundred trees with no paths at all. The cavern glitters with stalagmites and crystals.
Up to 170 residents walk, pause and gather. Cats doze on rooftops. Windmill sails turn.
- Residents built from thirty-one parts
Every villager is assembled from thirty-one pieces: robes, armour, capes, packs, aprons, beards. In their hands, staves, spears, hammers, hoes and swords. On their heads, straw hats, pointed hats, helms and crowns.
A mermaid waves a three-jointed tail with her lower body sunk beneath the water. A fairy beats four petal wings four times a second and hovers under a flower crown. Deep in the caverns live goblins, orcs, lizardmen, sahagin, harpies, minotaurs, demons and skeletons.
- Thirty-four story requests
It begins with a lost girl in the plaza and leads to a jewel thief's lookout, a monster wearing a human face, a runaway princess, cargo from a sunken ship, a fairy fleeing a rite, and a legendary blade set in stone.
Behind it all moves the shadow of the masked man. The story closes with a confrontation against the demon lord himself.
Beyond finding people, requests ask you to hunt for a key and open a sealed roof, to spot a burrow mouth among boulders, and to choose the true blade from sixteen swords.
- Companions and tools
Summon up to thirty companions and take three with you. Each lends a different strength: more time, softer penalties for wrong taps, extra gold and experience, or a nose for treasure that makes the real chest pulse.
Ten materials earned from requests can be crafted into four tools:
- Magic Magnifier - dims everyone whose shirt colour differs from the slip
- Star Compass - keeps an arrow pointed at your target
- Seeker Bird - a white bird circles above the one you seek
- Dowsing Rod - reacts in your hand whenever the target is on screen
- And more
- Tap the portrait on the slip to inspect your target in 3D, with the clock paused
- Every role and companion you meet is recorded in the codex
- See the story through and special requests arrive: four-leaf clovers, glowing shells, rare ore
- Full Japanese and English support
There is a new slip on the board today.
Spot the one person matching your slip among the crowds of a living 3D town.