At first there was only one movement, and it was yours. Three orbs turn as one body. Hold either side to rotate that way. Let go to slow down. That is everything there is to learn, and it is not enough.
The orbs are fixed 120° apart on a single orbit. They do not move separately you turn the whole thing or nothing at all. So every gap has exactly one way in, and saving one orb is what swings another into the wall. Finding the way through is the whole game.
CHAPTERS
Forty-eight levels across eight chapters. Each one introduces a single mechanism, then mixes it with everything that came before: bars, rotors, pendulums, sliders, narrow gates, speed, density.
BUILT FOR THE HAND
Portrait. One thumb. Every level is verified solvable by a solver that plays it with the real physics before it ships, so a level that looks impossible never actually is.
— No accounts, no sign-up, no ads between levels
— Plays entirely offline
— Colour blind mode and adjustable haptics
— Your progress stays on your device
— Optional rewarded ads for lives. Nothing else is sold.
One orbit, three possibilities