🏨 UNCOVER THE TRUTH BEFORE THE DOORS OF THE PRINCE'S PALACE CLOSE.
Istanbul, November 1922. The Ottoman Empire is fading from the historical stage.
The proclamation of the Republic is imminent. The city is struggling to establish a new order amidst uncertainty.
And in the midst of all this chaos,
In the back streets of Beyoğlu, the Prince's Palace Hotel is quietly preparing to close its doors.
But this closure is no ordinary farewell.
The key to room 411 is missing.
The seals on the title deeds in the basement archives have been broken.
The records of the secret meeting in 1918 have been destroyed.
Room 303 has been locked for three weeks, and no one has entered.
There are four witnesses. They all know something. But none of them are speaking.
You are a detective. Your only weapon is your questions.
And this is — your last chance.
🎭 AI-POWERED REAL-TIME INTERROGATION EXPERIENCE
Metaphor is a first in the Turkish mobile game market.
Characters don't use memorized dialogues. Every question you ask
triggers a real-time response. Ask the same question twice —
you'll get a different answer. Because the context has changed. Mr. Kemal remembers everything. Hacer notes every inconsistency. And
Sait Pasha evaluates you with every move.
This isn't a game. This is a real interrogation.
👥 4 CHARACTERS, 4 PSYCHOLOGIES, 4 DIFFERENT CONFRONTATIONS
🎩 MR. KEMAL — The 22-Year-Old Watchman
The manager of Şehzade Palas. He has been working at this hotel since 1900.
A witness to every room, every corridor, every secret. Nostalgic
but intelligent. Polite but calculating. He hasn't uttered a single word in 22 years. The hotel is closing today. And you are here.
To corner her, you have to think like her.
🗝️ HACER — The Cold Denier
Receptionist. Her hands are calm. Her face expressionless. Her tone of voice professional. "I cannot give you information about room 303, sir. It's procedural." But the key to room 303 has been missing for the past three weeks. And the ring on Hacer's left hand —
was gone yesterday. Hacer is lying. You know it.
So, can you prove it?
📜 SAIT PASHA — The Arrogant Diplomat
Retired Ottoman diplomat. Served during the reigns of three sultans. Speaks five languages. And knows how to lie in every language. He organized the meeting in the Grand Hall in November 1918. Why were all the records destroyed? Why does his governor never leave the hotel? To outsmart him, go with full evidence.
If you go with half evidence, he will crush you.
📁 HURIYE HANIM — The Fragile Witness
A Bodrum archive clerk. Alone for years in a narrow, damp room filled to the ceiling with file shelves. She knows the land transfer was irregular. She saw the documents.
She examined the signatures. And she hid something. Interrogating her under pressure won't work — she'll immediately withdraw. If you gain her trust, she'll only ask one thing: "Can you get me out of here?"
⚙️ HOW TO PLAY?
In Metaphor, there are no right answers. Only the right questions.
▸ You have 4 interrogation attempts per day.
▸ Each interrogation is a question, a response, one step closer to the truth.
▸ Use your evidence strategically — showing it early prepares the character; showing it late runs out of time.
▸ Monitor the character's stress level — it increases with the right question,
and decreases with the wrong move. ▸ Reach the truth step by step: Step 1 defense,
Step 2 cracks, Step 3 either break or close.
🧠 INTERROGATION TECHNIQUES
Metaphor allows you to experience the real psychology of interrogation:
▸ Chronology pressure — catch historical inconsistencies.
▸ Confrontation of evidence — show the right evidence at the right time. ▸ Use of silence — sometimes not asking is more effective. ▸ Empathy approach — confidently get vulnerable characters to talk.
▸ Ego breaking — establishing status balance in arrogant characters.
▸ Reading diplomatic language.