TMEditor functions as a free tool to allow the easy creation of map layouts. It is versatile enough to allow specifying more abstract things such as collision areas, enemy spawn positions, or power-up positions. It saves all of this data in a convenient, standardized .tmx format.
How Does TMEditor Work?
At its core, the design process of using TMEditor to create maps works by following these steps:
1. Choose your map size and base tile size.
2. Add tilesets from image(s).
3. Place the tilesets on the map.
4. Add any additional objects to represent something abstract.
4. Save the map as a tmx file.
5. Import the tmx file and interpret it for your game.
Features
- Orthogonal, Isometric orientation
- Multiple tileset
- Multiple object layers
- Multi-layer editing: Provides eight layers so you can pack extra detail into your maps.
- Custom properties for map, layers and objects
- Editing tools: Stamp, Rectangle, Copy Paste
- Tile flip
- Undo and redo (at present only for tile and object mapping)
- Objects supported: Rectangle, ellipse, point, polygon, polyline, text, image
- Object on isometric map
- Background image
- Export to XML, CSV, Base64, Base64-Gzip, Base64-Zlib, PNG, Replica Island (level.bin)