The mist has taken the path, and almost taken you with it.
Aftermist is a quiet game about walking back through places that forgot you. There is no combat and no timer. You walk. You hold Echo. For a moment the world returns, and then the mist closes again.
What you keep are memories. Three in each place. Some stay only if the pulse is strong enough. Crystals wake the way forward. A lantern marks the end of the path. In later places the mist forgets faster, and one crystal calls another.
Nine chapters:
I. The garden, where the path is still pale.
II. The village, half drowned.
III. The heart of the garden.
IV. The shore that forgot the names.
V. The stairs that remember every fall.
VI. The room that kept the light off.
VII. The yard that forgot the seasons.
VIII. The lane that forgot the way home.
IX. The stone.
Hold to charge an echo. Release to send it. On a phone, walk with the stick and hold Echo.
The things you find are kept. When the walk is over, they can be read together.
Take your time. The mist will wait. You do not have to.
Walk the pale path. Hold Echo, and keep what the mist returns.