No two balls play out the same way — because none of them are scripted.
Cricket 2D is a side-view run chase built on real physics: every delivery, every swing, and every camera cut responds to what actually happens on the pitch, not a pre-baked animation.
REAL PHYSICS, NOT CUTSCENES Bowlers vary their pace and length every ball. Time your swing against the ball's real trajectory — drag to lean or step into your stance, then flick to play the shot. Miscue it and you'll know why: the bat, the ball, and the stumps are all checked frame by frame, so a wicket, a catch, or a boundary happens because of what you actually did.
A CAMERA THAT FOLLOWS THE ACTION Watch the bowler's run-up in one fixed establishing shot, then feel the camera punch out the instant bat meets ball and chase the strike's real flight wherever it goes — panning, zooming, and dropping into slow motion for a six, a wicket, or a diving catch.
CHASE A TARGET, YOUR WAY Pick your overs and how tough a target you want to chase, then get a real chase target rolled inside that range. Every run counts toward one continuous innings — reach the target, survive all ten wickets, or run out of overs.
Full range of outcomes: dots, quick singles and twos, fours, sixes, catches, bowled, and no-balls
Grounders chase down fielders for runs, not just automatic boundaries
Name your team and pick your colors, then take on a randomized opponent
Left a match mid-innings? Resume right where the scoreboard left off
Chase your own session high score, and share your result when you smash it
Just you, the bowler, and however many overs you've got left.
Real physics cricket. Chase the target, feel every bounce, swing, and six.