The glade is dark, and the spirits hiding in it cannot be seen or struck until there is fire. Loose a burning arrow into an iron brazier, then switch to steel and hit every lantern, wisp and moth inside the light before it fades.
How to play
1. Pick a fire arrow and send it into a brazier. It burns for a few seconds and lights the ground around it.
2. Switch to steel. In darkness your arrows pass straight through the spirits, so strike only inside the firelight.
3. Hold to draw, drag to aim and release. Pins under the crosshair show where a full draw drops at 15, 25 and 35 meters.
4. Lead the moving spirits: wisps wander in slow loops and moth lamps flit sideways at the edge of the light.
5. Clear the glade before your fire and steel run out. Waste little steel and keep to the fire steam for three moons.
The hunt runs through 32 glades under four moons, eight beneath each: the Wolf Moon, the Raven Moon, the Harvest Moon and the Blood Moon, from Frostfern Hollow to the Eclipse Altar. Glades grow deeper as the moons turn, with two to four braziers and ever shorter burns. Your Bestiary records the four spirits you will meet: the Paper Lantern, the Owl's Mark, the Will-o'-Wisp and the Moth Lamp. Eclipse is the endless walk into the dark, starting with 3 fire and 7 steel arrows, where each cleared glade adds just enough arrows for a perfect hunt. At camp, the Fletcher keeps five bows, four fire pitches and five fletchings for your kit, and 12 awards waiting to be won, among them Lantern Chain and Last Ember.
Moon Hunter plays fully offline, with no login, no adverts and nothing to buy. Everything Fletcher offers is earned on the hunt.
The Wolf Moon is rising over Frostfern Hollow. Light the first brazier.
Light the dark, strike spirits