Absolutely brilliant. EMC gives you 8 free levels to play, each level offering at least 3 puzzles. It's a variety of logic challenges; most fairly simple, but a couple are devilishly difficult (and Yes, I had to use the walk-thru video.) The steam punk graphics are elaborate, realistic & quite beautiful. And I loved the unusual music. I don't normally pay for games, but this one's definitely on the list.
Beautiful game! Great art style and enough to persuade me to buy the full version. There seems to be a small problem with the refinery level though. There are multiple solutions to the grid of pipes, yet there is only one that triggers the next puzzle. The grid should either be uniquely solvable or all solutions should trigger the next puzzle.
It's a nice game, but I found the puzzles a little too easy. Based on how long it took to solve the free stuff I didn't feel inclined to splash out for the last few levels. The game looks great and there is a plot of sorts, which is an improvement on most escape games!
What a shame. The game isn't optimized for mobile. The telescope puzzle is impossible to fine tune by hand. As soon as you take your finger of the screen it slides into some other position. Otherwise the puzzles are nice and the visuals are amazing. The levels I paid for aren't unlocked. I'll get a refund from Google.
There is a bug at level 3 in the sense that when you complete the "shapes" puzzle on the controller that's supposed to change the direction of the power in the rails...it doesn't. Watched the walkthrough (btw nice feature), did everything exactly like in the tutorial, same result. The curb to right still stays green instead of changing to red and the allowing the straight line to go green. Maybe i'm doing smth wrong, don't know. Otherwise great game, nice gameplay, awesome graphics! :)
The game is fine, and the graphics are detailed, but the structure is illogical. The puzzles are creative but linear, and make no sense in the larger context of the story. Would a real city that had to function be built so that one had to do these things to get from one area to another?