物理運動計算機 ~等加速度運動や斜方投射も一発計算~

100+
Downloads
Content rating
Everyone
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image

About this app

"Physical motion calculator" is a computer that performs various basic physical motion calculations. There is no function as an ordinary calculator. (Note: All current calculations ignore air resistance)
∙ It is a convenient calculator when you want to know the falling speed and falling time during free fall, and the speed after a specified time during the constant acceleration movement, and it is troublesome to calculate while putting the value into the formula. It may also be used when you have solved an assignment but want to check that the answer is correct.
The basic formula is posted in the app. In addition, if the formula is changed at the time of calculation, the formula is also included for reference (only for reference).


If you select the motion you want to calculate and enter a value, various calculation results will be displayed. For example, if you want to calculate from the initial speed and time at the time of vertical throwing, select “vertical throwing”. Next, select “1. Calculate from initial speed, time t” in that, and the value input screen will appear. Enter the initial speed and time and press the Calculate button. If you want to change the value of gravity acceleration, enter the same value as the initial speed. The output and the moving distance (displacement) when the specified time has elapsed are displayed in the output area at the bottom of the screen. It also displays the maximum speed from the initial speed and the time to reach it.
As described above, select the desired motion, enter a known value, and calculate the speed.
The calculation screen displays the target figure at the top so that you can see what kind of exercise you are doing.

Tap the red pen at the bottom right of the input panel to edit from the current value.



-The author can not be held responsible for any damages or any claims from third parties resulting from the use of this application.
・ Ignore air resistance
・ The transformed formulas on the calculation screen are for reference only.
-When calculating using several formulas (oblique projection with elevation difference), there may be no formula on the calculation screen (because of various applications such as constant velocity motion and vertical throwing)
・ The unit is only a basic unit, so please change the unit if necessary.
・ If it is possible to calculate by fitting even under impossible conditions, we will calculate
・ The number of significant digits is 15 digits
・ We are testing, but if there is a bug, please send a bug
・ If it is popular, we will add functions that have many requests.


The types that can be calculated are as follows.

1. Speed, time-> distance traveled
2. Travel distance, time-> speed
3. Travel distance, speed-> time


1. Initial speed, time, speed after t seconds-> acceleration, moving distance
2. Initial speed, time, initial speed-> speed after t seconds, travel distance
3. Initial speed, time, travel distance-> speed and acceleration after t seconds
Four. Initial speed, speed after t seconds, acceleration-> time, travel distance
Five. Initial speed, speed after t seconds, travel distance-> time, acceleration
6. Initial speed, acceleration, travel distance-> speed and time after t seconds
7. Time, speed after t seconds, acceleration-> initial speed, travel distance
8. Time, speed in t seconds, travel distance-> initial speed, acceleration
9. Time, acceleration, travel distance-> initial speed, speed after t seconds
Ten. Speed, acceleration, moving distance after t seconds-> Initial speed, time


1. Time-> Speed, drop distance
2. Fall distance-> time, speed
3. Speed-> Time, Fall distance


1. Initial speed, time-> speed after t seconds, drop distance
2. Initial speed, speed in t seconds-> time, drop distance
3. Initial speed, falling distance-> speed and time after t seconds
Four. Time, speed after t seconds-> initial speed, drop distance
Five. Time, fall distance-> initial speed, speed after t seconds
6. Speed ​​after t seconds, falling distance-> initial speed, time


1. Initial speed, time-> speed after t seconds, travel distance, maximum point (y-axis), maximum point (time)
2. Initial speed, speed after t seconds-> Time, distance traveled, highest point (y-axis), highest point (time)
3. Initial speed, travel distance-> speed, time, maximum point (y-axis), maximum point (time) after t seconds
Four. Time, speed after t seconds-> initial speed, travel distance, highest point (y-axis), highest point (time)
Five. Time, distance traveled-> initial speed, speed after t seconds, maximum point (y-axis), maximum point (time)
6. Speed, movement distance after t seconds-> Initial speed, time, maximum point (y-axis), maximum point (time)


1. Initial speed, angle-> highest point (x axis, y axis, time), reach distance, reach time
2. Initial speed, angle, time-> speed, maximum point (x-axis, y-axis, time), reach distance, reach time
3. Maximum point (x-axis), angle-> initial speed, maximum point (x-axis, y-axis, time), reach distance, reach time
Four. Maximum point (y-axis), angle-> initial speed, maximum point (x-axis, time), reach distance, reach time
Five. Distance, angle-> Initial speed, highest point (x axis, y axis, time), arrival time
6. Reach distance, arrival time-> Initial speed, angle, maximum point (x-axis, y-axis, time)


1. Initial speed, angle, height difference
2. Initial speed, angle, height difference, time
3. Maximum point (x-axis), angle, height difference
Four. Maximum point (y-axis), angle, height difference
Calculation result->
Initial speed, angle, height difference, maximum point (x-axis, y-axis, time), reach distance, reach time, speed at arrival, angle at arrival (inclination)


1. Centrifugal force, mass, radius-> angular velocity, speed, speed
2. Angular velocity, mass, radius-> centrifugal force, rotation speed, speed
3. Number of revolutions, mass, radius-> angular velocity, centrifugal force, velocity


1. Air temperature, specific heat ratio, molecular weight, gas constant-> speed of sound


Initial speed [m / s]
Time [s]
Speed ​​in t seconds [m / s]
Acceleration [m / s ^ 2]
Travel distance (displacement) [m]
Speed ​​[m / s]
Drop distance (displacement) [m]
Maximum point (x axis) [m]
Maximum point (y axis) [m]
Highest point (time) [s]
angle
Reach distance [m]
Arrival time [s]
Height difference [m]
Mass [kg]
Radius [m]
Centrifugal force [N]
Angular velocity [rad / s]
Rotation speed [rpm]
Updated on
Mar 22, 2024

Data safety

Safety starts with understanding how developers collect and share your data. Data privacy and security practices may vary based on your use, region, and age. The developer provided this information and may update it over time.
No data shared with third parties
Learn more about how developers declare sharing
No data collected
Learn more about how developers declare collection

What's new

軽微な不具合を修正しました。