Every floor is a mystery, three tiles by three.
A bite-sized dungeon crawler built around one simple idea: you don't know what's under a tile until you tap it. Reveal a creature and it's a fight. Reveal an item and it might heal you — or curse you. Reveal the door and you can push deeper, if you dare.
FEATURES
• Tap-to-combat — no menus, no waiting, just tap and see what happens
• A growing bestiary that gets tougher (and stranger) the deeper you go
• A mix of helpful and cursed loot — potions, food, and worse
• Risk vs. reward on every floor: fight one more tile, or take the door while you can
• Fast, bite-sized runs — easy to pick up for five minutes or fifty
How deep can you go?
Tap to fight, loot, and push deeper with every floor.