Three neon card games. One deck. No filler.
YonoNeonDraw is a card game built around a single rule: a card only follows
another card when it links to it. Same colour, same number, or one apart. Every
mode is a different way of being punished for forgetting that.
Thirty eight neon cards make the deck: five colours across values 1 to 6, plus
five Wild cards that become anything and three Shock cards that double your
multiplier. Tap anything that links, and it is yours. Tap the wrong card and
find out what it costs.
RUN - DRAW AND BANK
Build a circuit one card at a time, then bank it before it snaps. Every link of
the same colour raises the multiplier, up to x5. Break the chain and everything
on the table is gone. Three circuits, one target. The only question the game
ever asks you is when to stop.
SURGE - FORTY FIVE SECONDS
Nine cards around a hub. Tap every card in the grid that links to the hub: it
scores, becomes the new hub and is replaced. One wrong tap and you lose three
seconds and your whole combo. There is no banking here. Keep the chain alive.
ASCEND - CLIMB THE PYRAMID
Twenty one cards stacked six rows high. Start anywhere on the bottom row and
step upwards, and you may only step onto a card that links to the one you are
standing on. Reach the apex for a bonus. Get stuck and the climb ends with
whatever you collected. The board is seeded from the calendar day, so everyone
gets the same pyramid until tomorrow.
BUILT TO BE READ AT A GLANCE
Every card is drawn from flat colour and light rather than artwork, so the
colours are the only thing you have to read. Cards, fonts and boards all scale
themselves to the screen they are on.
NO ADS IN THE WAY
No banners, no interstitials, no timers you can pay to skip. Three games, one
deck, and your own best score to beat.
Three neon card games in one: chain, match and climb.