Rustdeep is an idle mining game where the drilling is active: every metre is a tap. Between taps you build a city inside the rock, and it keeps working while you're offline.
The setup: 842 survivors under a dead surface, air for about five years, and an old drill. You are the new Overseer of the Citadel. The only way forward is down.
DRILLING
• Tap to drill. The bit heats up as you tap. In the orange zone every hit counts for more, but push too far and the drill stops to cool down.
• Hold DRILL to drill, and auto-drill works from the start.
• Blast Shop: make charges from ore, and one charge blasts off a share of the rock's durability.
• The rock gets harder faster than your drill gets stronger, so sooner or later you prestige.
THE CITY
• Build modules and workshops, make steel and wiring, keep the power up with geothermal wells.
• Stop and start any workshop. Cards show what the next level gives.
• Exchange: trade anything for anything, rates follow surplus. New city tiers open as you go deeper.
OFFLINE
• Crews and outposts keep mining while you're away, and expeditions bring back loot.
• The night is limited by your warehouse. When you come back you get a night summary by source.
PRESTIGE
• Drop the Chrono-anchor to restart the shaft. The city, the steel and the Archive stay.
• Archive skills make each new run faster and let it start deeper.
BEYOND THE CHAMBER
• Below 6000 m the shaft goes on to 12 000 m: heat pulses, pressure and a vent, dense rock.
• Repair node rooms for cores. Seals wait at 8000 and 10 000 m.
TWO MORE SHAFTS
• The Echo Sounder and the Portal in the Citadel lead to two parallel shafts, each with its own progress.
• Memory of the Rock: machines placed on vein pockets, drifts with finds, a predecessor's camps and the Memory branch bought with echo.
• Necropolis: heat-themed strata, a drill built from parts, hydroponic chambers with automata, the Silence limit, spores and the Necropolis branch.
STORY
• Five people talk to you over the radio. Your choices carry over every reset.
• Five biomes: Rusty Echelon, Industrial Belly, Thermal Rift, Lithospheric Biosphere, Resonant Voids. The campaign has an ending at 6000 m, and the game goes on below it.
NO PAYWALL
• Free to play. No banners, no forced ads.
• Ads are optional, only if you want the reward: Supply: thermal burst, golden cavity, supply crate, seal discount.
• You can finish the whole game without paying anything.
• Purchases are batteries only. Steel, materials, cores and Archive crystals are never sold.
• Crew reminders only if you allow notifications.
• Optional cloud save through Google Play Games: your progress follows you to a new phone.
• 10 languages.
Made by a solo developer. Feedback is welcome: hello@neravik.com
Idle drilling deep underground. Tap, cool the bit, build a city. No forced ads.