Gin Rummy Express

Content rating
Everyone
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Content rating
Everyone
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About this game

Gin Rummy Express deals gin rummy to two phones in the same room, or to one phone and a bot. One phone hosts, the other joins — over Wi-Fi, over Bluetooth, or through Google Nearby — and nobody sits in the middle.

NOTHING LEAVES THE ROOM
There is no server, no account and no sign-in. The phones talk to each other directly, and a hand exists only on the phones playing it. Bluetooth needs no network at all, which means a train, a power cut or a holiday house with no signal is still a table. A game against a bot needs no second phone.

THE GAME, IN FULL
• One deck of 52, ten cards each, and the twenty-first turned up: take it or pass
• On your turn, draw from the stock or take the top of the discard pile, then put one card down
• Meld runs of three or more in a suit and sets of three or four of a rank; the ace is low, A-2-3 and never Q-K-A
• Deadwood is every card in no meld: an ace 1, a picture card 10, the rest their number
• Knock with ten or less, and the other player lays off what they can on your melds
• Undercut the knocker, go gin with no deadwood at all, or big gin with all eleven melded
• Both hands are laid out the way a careful player would, so nobody is charged for a worse arrangement than their own
• Two cards left in the stock and no knock: the hand is void and the same dealer deals again
• Play to 100, 150, 200 or 250, with a box for each hand won, the game bonus, and a shutout doubled
• American bonuses or Pagat's, big gin on or off, and Oklahoma Gin, where the upcard sets the knock limit and a spade doubles the hand

NOBODY TO PLAY? SEAT A BOT
A bot is a player with no phone, so a game needs nobody but you. Give it a memory dial from 0 to 100: the chance, each turn, that it studies what you have been taking from the pile rather than looking only at its own hand. It takes a card only when it goes straight into a meld, knocks the moment it can, and when it is paying attention it holds on to the card it can see you want.

BUILT FOR A REAL TABLE
• A code the host reads out, mixed into the handshake, so being in range is not the same as being invited
• A phone that drops out can come back and take its seat again
• Your hand, held full-screen and grouped into melds as you draw, and a Hide button for when somebody leans over
• Your deadwood counted on every discard against the knock limit, and Knock offered only where it would stand
• A log of every draw, discard and knock, in plain words
• 33 languages, and the cards stay left to right in right-to-left ones
• Share a win: an "I won!" card with the final table, sent wherever you choose
• The next hand dealt on a clock, or held until both of you have seen the last one

NO MONEY, EVER
Nothing to buy, nothing to cash out, no chips, no betting, no real-money play of any kind. The scores are scores. The game is free and shows ads, never on the table while a hand is being played.
Gin rummy for two phones in a room, or one against a bot. No server. Offline.
Updated on
Oct 27, 2026

Data safety

Safety starts with understanding how developers collect and share your data. Data privacy and security practices may vary based on your use, region, and age. The developer provided this information and may update it over time.
  • This app may share these data types with third parties
    Location, App activity and 2 others
  • This app may collect these data types
    Location, App activity and 2 others
  • Data is encrypted in transit
  • Data can’t be deleted