Match tiles and you don't score points. You earn clues. Every match asks the board a question, and every answer is true. Use as few matches as possible to gather enough information to locate every hidden glyph, then confirm those cells by pure deduction.
If you enjoy grid logic puzzles (the nonogram and sudoku family), this plays in familiar territory with an unfamiliar move: you dig for information with match-style swaps.
How it works:
- Swap neighboring tiles to line up three or more matching glyphs. The line writes down a true clue.
- Combine clues to work out where each hidden glyph must be, and where it can't be.
- Confirm a cell only when the evidence is sufficient. One confirmation cascades into the next.
The contract this game keeps:
- Every puzzle has exactly one solution.
- No guessing is ever required: pure deduction always reaches the answer.
- Every clue a match gives you is true.
- The clues available within the ink budget are always enough to decide the board.
Chapter 1 and daily puzzles:
- Chapter 1 opens one page at a time, like a codex. The first four pages teach the rules step by step.
- Daily puzzles are arranged by date, and past boards stay open to solve anytime.
- Records stay quiet: a calendar and your longest run. No streak nagging.
No account is required. Core play works offline, and progress is stored locally on your device.
Made to be comfortable:
- Hints point out one confirmation that is actually derivable right now.
- All puzzle information remains visible, so you can play with your device muted.
- On foldables and tablets, the board opens like a two-page spread.
Support: English and Korean.
Matches give clues, not points. Pure deduction, one solution, no guessing.