this game has sooo much potential, but the controls are holding it back! I think the game would be better if you could move yourself manually and if you could jump higher. most of the enemy's you have to get REALLY close to in order to jump over them, that's why having a bigger jump would be better. and if you could move the character with some simple arrow keys the game would be much easier to play! also, the canons are to op. they move to quickly much like the other mobs in the game to jump over. PLEASE FIX and I'll add some more stars
The stiff and unforgiving controls really clash with the permadeath, resulting in frustrating gameplay... which is a shame! I really really like the style and the graphics, but the game is horribly frustrating. And especially with Leap Day around, this gameplay seems unnecessary. It's a shame, but I hope to see that style and that dang adorable witch again in some other game!
There, i added one star, now it's 4 because you fixed music.Just one more small fix ant 5 stars are yours Music stops after minute of gameplay or so... Please fix it, make it longer, change or in worst case loop, just not without. Also suggestion: i havent played the whole game but are there levels in this game? If not, you can add more levels not to be repetative and different music with every level.
Ordinary Mansion The monochromatic art on the Google Play store had me excited for a Harry Potter-style adventure, but "Magic Mansion" is nothing like that. You presumably enter the magic mansion, but apart from your witch character, nothing is magical about the building. It looks more like a creature-infested office building where fun dies. You climb the endless building, jumping over various objects and creatures, but nowhere is magic involved. I had hopes for magic duels, intricate platforming, and maybe a story, but no.
I'm surprised this didn't get the fame Flappy Bird had. I mean, the formula is there, simple art design, seemingly impossible feats, and quick retry button (albeit with a possibility of continue at the expense of in game currency or ads) Really though, those guys who played Flappy Bird should play this better more complicated version of it XD and the art is definitely better too!
Part of me loves the overall presentation of this game. The other part hates this frustrating gameplay. If reminds me of Moon Patrol for Atari 2600, but worse: the bounding boxes seem weird, and the split-second precision can't be achieved on touch screens.
- UI minor bug fixes
- Achievements and Leaderboards are now two separate buttons
- Minor improvements in Game Services integration