A real-time strategy game on a graph of nodes, each growing units on its own. Tap one of your nodes, then a connected neighbor, and half its garrison streams over to reinforce it or attack, capturing it if you arrive with more units than the defender. Neutral gray nodes sit as buffers, while fast nodes grow double and fortress nodes blunt incoming attacks, so the depth is all in timing and reading the board. Face an AI across three difficulty levels through twenty-four campaign maps, plus a daily skirmish built from the date that everyone shares.
Tap a node, then a linked one to send half its units, and capture the whole map.