
GD2 GD (Dravenick)
it seems like a good game, but the mobile controls snaps to analog directions sometimes, and I would like to use my backbone controller on the game, but the game doesn't support the backbone controller. the mobile controls almost made me miss a star and due to some mistiming, I accidentally missed a star. Honestly, I should had seen it coming, and just use a USB port hub to use some other controller or use a keyboard and mouse on my phone. the backbone doesn't need a USB port hub. it has an app.

A Google user
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Gameplay seems fun. I think if the controls weren't so terribly bad, this game would be a really great one. I suggest waiting. If an update goes out and the reviews mention better controls. Give it a shot. Otherwise pass, because honestly it's almost unplayable. Surprised the devs would release it in this state. Replying to the devs: really? Then why do most of the reviews call the game unplayable? Stop drinking the Kool aid and fix the game.
283 people found this review helpful
Hey David, sorry to hear you didn't enjoy the game. Could you send us some additional specific details about the problems you're having with the controls? The game has received a lot of praise for having tight controls so I want to know why you think differently. support+suzy@noodlecake.com

Shaan Pickett
I really want to like this game. It goes for that Super Mario 3D Land feel, and does a great job. But the joystick and options for it are terrible. It's either too sensitive or not sensitive enough, that's it. When precise jumps are required, control completely falls apart due to the joystick. 95% of my deaths are from falling off a ledge due to turning too quick or too slow. If the joystick was given more tuning options, this would easily be the best 3D platformer on the Play Store.
67 people found this review helpful