Hold to swing. Release to fly. That's the whole tutorial.
HOOKED is a one-touch arcade game about momentum. Grab the nearest hook, build up a swing, and let go at exactly the right moment to fly. Chain hooks together, skim the danger zone, and see how deep into the course you can get before gravity wins.
ONE COURSE A DAY, FOR EVERYONE
Every day, HOOKED generates one shared course — the same hooks, in the same places, for every player on Earth. Fly it as many times as you like, post your best to the world leaderboard, and share your run as an emoji grid your friends can try to beat. Come back tomorrow: new course, new race.
FOUR WAYS TO PLAY
🪝 Daily — the shared course. Your score against the world.
⛈️ Storm — a living storm hunts you down its own daily course. Keep moving or be swallowed.
💀 Hardcore — one attempt per day, and the ropes burn. No second chances.
🎯 Free Play — pure practice on endless random courses, with deep-start options to train the late game.
THE DEEP END
Survive long enough and the course descends into the Hell Gauntlet: thirty hooks of fire, swarming moving hooks, ember ropes that burn through in a second, and a soundtrack that turns against you. Few will see it. Fewer will clear it.
MORE THAN A HIGH SCORE
👻 Race the ghost of your best run — or a friend's, via challenge codes
🏆 40 trophies, daily missions, and a 30-day journey map of milestone chests
🎨 170+ cosmetics to earn: balls, trails and ropes, from watermelons to black holes
🧰 Reward chests, golden hooks, slingshots, feathers, magnets, time-benders
🎵 An adaptive chiptune soundtrack that builds layers as you pick up speed
MADE TO BE FAIR
No energy system. No forced ads. No pay-to-win — boosters never touch the physics, so every run on the leaderboard is earned. Optional rewarded ads and coin packs exist only for cosmetics and continues.
One finger. One course. The whole world. How far can you fly?
Hold to swing, release to fly. One daily course — the whole world competes.