REDVANCE is a real-time tactics game where every order is a line you draw. Deploy a squad, sketch its route across the battlefield with your finger and watch it fight – then adapt as the battle turns. Break through the enemy lines and take their citadel before they take yours.
COMMAND WITH YOUR FINGER
• Drag from a squad to draw its route, or drag onto an enemy to hunt it down
• Sweep across open ground to select a group and move it as one formation
• Every card costs power, which refills during combat – choose when to strike
• A battle lasts about 10 minutes; a tie goes to sudden-death overtime with power recharging twice as fast
23 UNIT TYPES
Build your deck from a roster where every unit has a job and a counter:
• Infantry, Commandos, Snipers, Paratroopers
• Tanks, the Turtle Super Tank, the A-10 Tank Killer
• Artillery, Cluster Howitzer, Katyusha, Cluster Rocket
• Bombers, Fighters, Anti-Air Launchers, Drone Swarms
• Sappers, Engineers, Pioneers, Mine Layer, Gas Sprayer, Emitter, Radar, Commander
A BATTLEFIELD THAT CHANGES
• Fog of war – you only see what your units see, so scouting and radar matter
• Night, rain and storms – rain turns low ground to mud, storms ground your aircraft
• Shells leave craters, forests catch fire and buildings collapse
• Infantry can hold buildings; tanks are strong at the front and weak on the flanks
• Squads that survive earn veteran ranks and hit harder
• Capture the missile silo, arm the warhead and escort the convoy home
GAME MODES
• Campaign – 53 missions in 7 chapters, from Boot Camp to The Long Night, each one teaching a new unit or tactic
• Battle vs AI – fight on 10 boards: river, city, canals, forest, mountain pass, ruins and more
• Enemy Waves – hold the line as stronger and stronger waves roll in every 90 seconds
• Online (beta) – take on other players in real time
After every battle, a summary breaks down how the fight went.
Draw your squads' routes and storm the enemy citadel in real-time battles.