The neighborhood's wiring is a tangle, and the lights are out. Now the job is yours.
Each level is one wall of a room. Tap a cable piece to turn it a quarter turn. When power runs from the fuse box to every lamp and socket, with no loose wire end left, the room's light comes on. Wall by wall, the windows of the street light up at night.
Calm by design
• No timer and no countdown. Think as long as you like.
• Undo is unlimited and free. So are pins, the power glow and the loop warning.
• Only a tap that turns a piece counts as a move, and every wall's move budget was measured to keep it fair.
• Every wall has exactly one solution, proved by a computer search before it was added.
A neighborhood to light
• 200 walls in 40 rooms, across four parts of the neighborhood: the Hazel Court apartments, the shops of the market street, the public places from the classroom to the roof terrace, and the station.
• New ideas arrive one at a time: windows and doors where no wire goes, junction boxes, old wiring that can't be turned, concrete beams no wire can cross, and at the station two circuits: lamps on one fuse box, sockets on the other, never touching.
• A certificate for every finished room, signed by its residents.
• Hints and the voltage tester for when you want a nudge. They help; they never skip a wall for you.
The daily wall
• A new wall every day, the same one for everyone.
• Win it to stamp the month's calendar. Every 7th stamp in a month brings a reward.
• There is no streak to lose. Miss a day and nothing is lost.
Fair and honest
• Rewarded videos play only when you tap a button that says what you'll get. After chapter 10 a short ad shows between chapters; the one-time "No ads" purchase removes it. No banners, and no ads while you play a wall.
• Copper is the game's only currency. You get some to start and more from optional videos, and you can also buy it. No chapter and no daily wall needs a purchase.
• Nothing random is ever sold. No loot boxes, no fake timers, no "today only" offers.
• Lives: a new try at a wall on the path takes a life, and a win gives it back. A life comes back every 30 minutes, and the daily wall needs none.
For everyone
• Big cells, screen reader labels and a reduce-motion setting. Nothing is told by color alone.
• Play in English or Turkish, in Hazel Court or in Lale Apartmanı.
• No account and no sign-in. Your progress stays on your phone.
Questions or ideas? In the game: Settings → Support.
Turn the wires until every lamp lights up. A calm puzzle: no timer, free undo.