John Hopson
I don't know how this plays on PC, but the mobile controls are clunky and the performance is awful. The game is capped at 30fps, and it occasionally dips to the lower 20's, even on a Galaxy S23+. The game uses generic Synty low poly assets, and the maps are mostly empty, so the game is just horribly optimized. The movement/character turning is painfully slow, so dodge rolling in the correct direction after attacking is unreliable. Skill targeting also feels bad. Plays like a student project.