One Line Draw is a paper puzzle about a single stroke. Put the pen on a dot, follow a line that is still open, and cover every dot before the ink runs out.
You cannot skip across blank paper. Tap a starting dot, then a neighbor on a segment you have not used. Each segment can be walked once. Every step spends one drop, and the ink well is that sheet's step limit. When every dot is on the same line, the filament is sealed. If the well is empty, or no legal next dot remains, the line breaks. Redraw is free and spends no pen-case charge. Leave mid-sheet and the stroke is saved, so you can continue or start that sheet over.
The four chapters ask you to visit every dot, not to walk every edge. A dot already on the line can be passed again only on a fresh segment. The daily hex is stricter: cover the lines themselves. The Ink number on the home page is a score. Sealing a chapter filament adds 8. The well on the sheet you are drawing is separate, and each sheet remembers the fewest lines you used to seal it.
The path atlas has four chapters of twelve filaments, forty-eight sheets. They open in order. Seal all twelve and the next chapter opens. Nothing is sold, and nothing is locked behind an ad.
Dot Sheet is the clean first page. Home starts on Dot Sheet 01. Arrow Bend adds one-way edges: travel with the arrow, never against it. Twin Rings jump the pen to a paired ring, and the jump spends no extra ink. The dotted link only marks the pair. rating.
The pen case holds Rewind, Glow, and +Ink. You start with a small kit. They are not for sale. Rewind takes back the last segment; a ring jump also returns the edge that entered the ring. Glow lights one legal next step for a short moment. +Ink adds two drops to the sheet you are on. Sealing a chapter filament gives one more Rewind, and restores Glow and +Ink if they have fallen below a small reserve.
Each day has one hex. Cover every line, including one long diagonal, and the pen case gains one Glow. The daily hex does not advance the atlas, and it resets when the date changes. Three tasks are tracked: seal three filaments, finish today's hex, and cross a twin ring once. Only today's hex can be claimed, for one Glow, and that claim does not open a chapter.
Home is one paper page, not a tab bar. It shows the current filament, your ink score, how many filaments are sealed, and four notes: Daily stroke, Path atlas, Pen case, and Quests.
Progress stays on this phone. There is no account, nothing is uploaded, and you can play offline. Sound, vibration, bolder dots, and a daily reminder are optional. Notification permission is used only for that reminder, and only if you turn it on. If you decline, the daily hex is still on the home sheet. The app does not ask for location, contacts, microphone, camera, or photos.
Delete progress clears sealed sheets, the ink score, pen-case charges, and the daily record, then returns you to Dot Sheet 01. There is no cloud copy. You can replay the three-step introduction from that page. A first launch can also skip it. Two papers are included, Blush and Night Plum. The privacy policy is at https://boostaptsservicesllc.online/privacy.html. Terms and About are in the app.
This version has no ads and no in-app purchases. The chapters, practice sheets, daily hex, and pen case are all included. Open a sheet, draw the line, and stop when it seals. There is no timer and no leaderboard.
Link every dot in one stroke. When the ink runs out, the line breaks.