Tap to let go. That's the whole game.
You're locked in orbit around a glowing core. Tap and you fly off along the tangent — the next core catches you if your timing was right. Land tight and you score a PERFECT, and perfects chain into a combo that multiplies everything.
Then it starts closing in. After eight jumps the cores begin burning down while you cling to them, and the fuse gets shorter every single time. Later the catch window itself starts to narrow. Every run ends. The question is how far you got.
FOUR KINDS OF CORE
• Standard — steady, safe, forgettable
• Unstable — burns down fast, so don't get comfortable
• Mover — drifts side to side while you're trying to aim
• Reverse — flips your spin the instant you latch, mirroring everything
WHAT YOU'RE CHASING
• One-tap controls. No buttons, no menus mid-run.
• Runs that last under a minute, so "one more" is always cheap.
• Coins on tight lines that reward precision, not caution.
• Ten ship skins, plus trails and backdrops, to unlock with what you collect.
• Offline. No account, no login, no sign-up.
Short runs. Rising pressure. A record that's always just out of reach.
One tap. Orbit, release, and latch the next core. Miss once and the run ends.