Every block wears an arrow. Tap it and it slides that way until something stops it — a wall, another block, or the gap it escapes through.
The whole game is in what happens next. Line blocks up nose to tail and clearing the front one pulls the rest out behind it, one after another, in a single tap. Four deep is where the points are.
TWO WAYS TO PLAY
Endless — the board keeps filling. Keep it from closing over. Chains multiply, streaks stack, and the run ends when the next block has nowhere to land.
Levels — a ladder that keeps going, every rung built with a par. A solver checks each one, and it has never beaten par, so matching it is the ceiling rather than a suggestion. Clear one at par the first time and it pays a star.
WHAT MAKES A RUN
Gold blocks pay more. Bomb blocks take their neighbours with them. Locked blocks crack open when you clear beside them, and a board that would otherwise strand you always opens a way out.
DAILY CHALLENGES
Three every day, generated from the date, so everyone gets the same three. Finish them for stars.
STARS
Earned by playing, spent on six colour palettes and on one second chance per run. Buying stars only skips the earning — it does not change how the board is built, how scoring works, or what par is, and it never will. The revive is capped at one per run, so it can never turn a run into an endless one.
BUILT SMALL AND OFFLINE
No account, no sign-in, no server. Your scores, stars and settings live in a small database on your phone. Plays with no connection at all.
One tap sends a block for the gap. Line them up and the whole row follows.