Awarded the Pedagogical Media Prize 2024
Kuno, the diving cat, is invited to his Aunt Tea's house: she has a surprise for him. Unfortunately, she lives on a deserted island, and that's where the problems begin: How does Kuno get there? Dive through the sea? Go by boat? Decide for yourself! And find out what the surprise is!
Background information for adults:
Target group:
- First-time readers with initial reading and letter skills
- For reading to ages 4 and up
Help – this helps with reading:
- Child-friendly language for beginning readers
- Approximately 350 reading words in the story, some of which occur very frequently
- Difficult words are read out when you tap them
- Initial spellings help if not all letters are known or some are confused (e.g. b and d). In addition to the letter, an initial sound script also shows the initial sound image, making individual letters readable even if you don't know them yet (e.g. “Dino” in d/D).
- Difficult words are explained: tap the question mark symbol!
- Small puzzles and tasks ensure reading comprehension.
- You decide how the story continues! There are often alternatives to choose from.
Funding goals:
- Reading motivation: Exciting, funny story - children don't even notice how much they read!
- Reading comprehension: making decisions, solving small tasks, solving puzzles
- Reading automation: frequent words, story parts are voluntarily read several times when the children end up in the same place again due to their decisions
- Vocabulary: questions, vocabulary clarifications
- Phonological awareness: rhyming, listening to sounds,
- Phoneme-grapheme correspondences
- Pronunciation: especially many words with plosives (b, p, d, t, g, k); Phonological processes: plosion, forward shifting
- Narrative ability
The app contains:
- Reading adventure “Kuno goes underground”
- 5 chapters with interactive elements (comprehension tasks)
- Supporting reading comprehension through multimedia presentation (e.g. sound, images)
- Decision options to influence the progression of the story (e.g. “Should Kuno go by boat or dive through the sea?”)
- No distracting, pointless animations, but educationally relevant multimedia use