A bubble shooter that behaves itself. Aim with a line that bounces off the walls, fire, and clear the board by matching three or more of a colour — with four rules that most of this genre does not keep.
Levels that never run out. Every board is built when you reach it, from a number, so there is no last level to arrive at and no two boards in a row that are the same. The board you are looking at did not exist before you got there.
Solved before it is served. The game plays each level through itself, with the same bubbles you will be given, before it hands the board to you. A board it cannot finish is thrown away and replaced. That means a winning line exists — not that any line wins, so if you paint yourself into a corner, restarting is free and instant.
Only colours that are still there. You are only ever handed a colour that is still on the board. When the last bubble of a colour pops, that colour stops being loaded — including the one already sitting in the launcher.
The aim line is the shot. The line you see, the outline showing where the bubble will settle, and the bubble you fire all come from the same calculation, bounces included. Where the line ends is where the bubble stops.
• Endless generated levels, with the colour count and board depth rising as you go
• A dotted outline that shows exactly which gap your shot will fill
• Swap the loaded bubble for the next one whenever you like
• Colour-blind mode puts a distinct shape on every bubble
• No lives to wait for, no boosters to buy, nothing to unlock, and no purchases of any kind
• Works completely offline — no account, no sign-up, no server
Made for a quiet ten minutes on the sofa. Nothing to sign up for, and nothing that needs a connection.
Aim, bounce, pop. Endless levels, each one solved before it reaches you.