Mycel Pathz drops you into damp stone and teal bioluminescence. Spore-glow starts at a node; tap neighbors or drag a polyline so the light reaches the cave crown before it fades, with optional detours for glowing scraps. Dead ends or burnout skip the segment; empty the glow meter and the run ends. Nodes thin out, decay speeds up, and slick spots nudge your aim. The loop is path choice under a fading budget—measure remaining light, pick a route, confirm. No torch kitsch, only umbrella nodes and cold reflections. For players who like cave mood, graph-like moves, and escorting a fragile spark: tap, branch, and carry the glow to the crown mouth.
Light mycelium nodes so spore-glow reaches the cave crown.