Three safe cells left. Two turns until the boss swings. One mana short.
Minesweeper with a deck and a boss on top.
Opening a cell is how you earn mana. What you solve decides what you get to play.
▪ Cells the numbers guarantee are safe and slow. The rest are fast, and cost a star when you're wrong.
▪ Only the cards you packed reach your hand — damage, poison, shields, scouting.
▪ The boss hits every few turns, and some put you on a timer.
▪ Finish with no mistakes for three stars. Stars come back as chapter rewards.
▪ Take on a new world every week.
Portrait, one-handed. 12 languages.
Minesweeper with a deck. Solve the numbers, spend the mana, take the boss down.