Peg Sequence - a memory game built around six themed pads placed on a single board. Every round opens with the board playing a set order on its own: the pads light up one at a time while tapping is locked, and after the last flash the same order has to be repeated by touching those pads. A correct touch lights the pad again and moves the order forward, and completing it finishes the round, adds points that grow with the round number and appends one more step to the order for the next attempt. A wrong pad takes one orb out of the reserve shown under the counters, shakes the board and replays the same order from its beginning, and once the reserve is empty the run ends and a summary panel shows the final score with buttons to start again or go back to the menu. The pace is chosen in the settings and changes both how fast the board plays the order and how many orbs the reserve holds, from a slow playback with five orbs to a fast one with two. The same settings hold switches for vibration and for screen effects, the top score with a reset beside it and a full reset of saved progress. A separate achievements list tracks six goals tied to real events of a run: finishing the first round, reaching round five, reaching round ten, going through six rounds with no mistake, passing five hundred points and playing ten games; opened entries are marked and stay opened between launches. The top score, the number of games played and the state of every achievement are stored on the device, so the menu and the settings show the same values after the application is closed and opened again. The game runs in portrait on the full screen, works without a network connection and needs no account.
Pads flash in a set order, the order is repeated and each round adds a step.