Aim, drop, and watch the balls bounce. Every peg raises the pitch, every gate multiplies the hit.
Beat the wave at the bottom before it reaches the top. Then draft a card and drop again.
Pegstorm is a neon sci-fi ball drop arcade game. You drop balls down a pegboard of glowing pegs and bumpers; they ricochet into multiplier gates and slam into the enemies waiting below. A 1x gate is a nudge. A 20x gate wipes the row. Clear the wave, pick one of three upgrades, and the next wave is nastier.
HOW IT PLAYS
- Slide to aim, release to drop. The balls do the rest.
- Pegs ring up the multiplier as the ball falls. Gold pegs pay out on the spot.
- Gates at the bottom multiply the strike: 1x, 5x, 10x, 20x.
- Every wave ends with a card pick. Split shots, magnets, frost, meteors, gravity wells.
- Bosses blink, build walls, raise the dead and rage. Each one needs a different drop.
FEVER
Fill the fever bar and the board goes into overdrive: the music lifts, the balls keep coming, and every gate pays more. Fever is where runs are won.
THE TREE
Gold from every run goes into a permanent upgrade tree. More balls, stronger pegs, better gates, longer fever. Chests and boxes reveal skins for your balls and your board, from Common to Legend.
DAILY GAUNTLET
One fixed board a day, the same for everyone. Post your best and come back tomorrow.
MADE FOR ONE HAND
- Portrait, thumb only, sessions of two to five minutes.
- Sounds, music and haptics tuned so you feel every peg and every gate.
- Pause any time. Your run waits.
Pegstorm plays like pachinko and plinko crossed with a wave shooter: the physics of a peg drop, the tension of a multiplier ladder, and a boss at the bottom who does not care about your luck. No real money, no prizes, just the drop.
Drop balls down a neon pegboard, hit multiplier gates, beat waves of bosses.