My Little Roguelike

22 reviews
Content rating
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About this game

MLRL is a challenging roguelike game where you become a hero trying to complete the 50 floors of the dungeon, starting at sewers and going deeper and deeper until you'll reach the caves and their demonic enemies.

+ Procedurally generated levels (every run is unique)
+ Permadeath
+ 3 unique classes of hero
+ 50 floors of increasing difficulty
+ More than 25 different enemies with their own quirks
+ 5 powerful bosses to defeat
+ An endless mode to push your limits
+ Possibility to switch between graphic and ascii mode while playing
+ Pixel art graphics
Updated on
Feb 28, 2021

Data safety

Safety starts with understanding how developers collect and share your data. Data privacy and security practices may vary based on your use, region, and age. The developer provided this information and may update it over time.
No data shared with third parties
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No data collected
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22 reviews
Cody Worden
October 16, 2020
Would be great if the developers improved on this a little... ads and IAPs make games worth playing. This reminds me of NES games like prince of persia where the developers make the game impossibly difficult to compensate for poor quality. But they only had 256kbs to work with, if there is money involved in developing an app my point is: the app tends to be better. Would like to see this game ad supported because it isn't half bad. Other than dying at floor 8 every single time...
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kurt patzelt
September 5, 2020
Only played a small amount and can tell that it's a great roguelike. I'm excited to continue playing and look forward to any future updates. Yes it's hard, but it's meant to be!
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James Elsinger
August 25, 2020
Fun but it could use improvement.... Dev response: "No more features planned in the short run." Hoping for the long run.
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Perita Soft
August 25, 2020
Thanks for your comment. Archer is unlocked at floor 12, then goblin archers drop their bows, a ranged cant shoot if has no line of sight and has attack patterns you can identify to evade damage. The level up is class-oriented, not totally random. Limited arrows and empty chest are in purpose. No more features planned in the short run.

What's new

We noticed that the game have 2 enemies power spikes where most of the players get stucked, so we apply some balance changes:
- Snakes: Lowered con (max HP) slightly
- Jelly Cubes: Slightly lowered % chance of get your weapon stuck on it
- Skeleton Archers: Lowered con (max HP) and dex (dmg and hit %) by 40%
- Skeleton Lichs: Lowered by 25% the number of max skeleton summoned by each one