Version 2.0_2022.28.02
- each weapon has different strength and range. For example, if the weapon has: Power 1.3, it takes 1.3x more life from the opponent. The range works on the same principle.
- You can now set in the game at the reception whether the lives of the players should be recharged and how quickly this should happen.
we made some performance optimizations and improved some algorithms. Because of this, this version is no longer compatible with the previous one.