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Phase4IdleClicker - Update Notes Update Notes (v1.0.2) – Balance & Combat Overhaul Total Power Mechanics: Re-architected combat calculations. Damage now follows the Total Power = Base Power × Multiplier formula. Race Against the Clock: Stages now feature a 60-second limit. Defeat the enemy within the timeframe to clear the stage and advance! Rebalanced Scaling: Enemy health scaling has been tuned down from 1.25x to 1.12x per stage to eliminate progress roadblocks at higher stages