Am I imagining things, or does the game confiscate cards when you open a turn with 5 or more cards, THEN give you the option to turn in remaining cards? Leading to a situation where you could start a turn with 5, lose two, turn in three then have only one card after your turn ends and you win a card for conquering a territory? Otherwise, still like the game.
Good game but... Please oh please let me back up to the attack phase of my turn!! Every once in a while I go straight from reinforcing to movement and can't back up. It has cost me games. Will happily change to a 5 star rating with that particular fix.
Exceptional Risk clone. For the optimal experience get stuck into on-line mode as ai are very predictable. Would be better if you could have more than 5 open games at any one time.
Very good game Just one suggestion, on future updates, could you have more than one map, and if you do 3, maybe make one of the OLDER PAID MAPS OR ONE OF THE NEW MAPS free? Something to think about. *** I get that you want to make a few pennies to help fund other projects, I'm all for that, and send best wishes toward you folks toward that end
Losses with more armies champion! 16 vs 3, I win and am left with 2 remaining. 4 vs 1, I lose. Happens all too often, yet an AI with 12 armies can snake a path from South America through Africa and into Asia, but in doing so opens itself up to a defenseless position. This all happens way too regularly. If I wanted to watch a clueless army win by "chance" so often, I would watch a GI Joe cartoon. Even with this crap gameplay, as long as you don't throw your phone you can beat the AIs, so GFY for subjecting us to a game that is frustrating as crap but not challenging. You really hit the sweet spot on sucking right there.
Best Risk clone out there Simple, quick, fluid. It is the best Risk clone I've encountered, although it brings with it the drawbacks of the risk engine as a result.
+New map 'India'!
Play "4 in a Row" against people from all over the world! 100% free!