Roboera is a turn-based strategy game on a hexagonal board. You command a robot faction competing for territory and income on an island. The rules are few. The consequences are what make every match hard.
Explore · Expand · Dominate
You start small. Distant terrain is unknown. Some hexes barely pay. Others are rich enough to reshape your economy — if you can reach them and hold them. Combat is deterministic: no dice, no crits. The uncertainty comes from unexplored land and from what your opponent does next.
Connected hexes form colonies. Colony shape drives stability. Expand too far and you can gain land without gaining income — and leave a narrow corridor the enemy can cut. Often you win by splitting an economy, not by beating its strongest unit.
Build your economy. Field Scouts, Rovers, Walkers, and Titans. Raise turrets. Combine units. Miss upkeep, and the grid collapses.
What's in the game
• Turn-based territorial strategy, built for portrait phones
• Deterministic combat and economy — depth without random outcomes
• Discovery: the value of distant terrain stays hidden until you uncover it
• Stability: how a colony is shaped changes how much it earns
• Country-shaped maps, with optional map packs
• Several AI levels, from learning the rules to a hard fight
• Saved matches, stats, and leaderboards
• Plays offline — a network is only needed for purchases and leaderboards
Roboera is for players who grasp the rules in a minute and still find better moves dozens of games later.
Simple rules. Deep consequences.
Turn-based hex strategy. Simple rules, deep play. Explore and dominate.