
Tripp
Seems decently f2p friendly, however I have some major issues with the games direction. Primarily with the fact that it's a idle game with a lack of stat and item gain without physically being in the game. Kind of defeats the purpose of a game genre designed to be played in short bursts where gains are incremental

Jasper Boyd
Such high potential here, unfortunately many things seem unfinished or broken. Certain crafting materials do not exist while required for upgrades. Rewards do not match the difficulty increase, getting enough gold and materials for higher levels takes too long. Dungeon rewards are inconsistent and lackluster and the difficulty seems random in different levels. MANY things are locked behind daily limits, progression slows to near stand still. Hopefully an update comes to fix things.
35 people found this review helpful

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Love the developer as per usual, their games are very similar but all are moving towards a better end goal. These games aren't 100% the best and complete works but small tweaks can help make it better. Definitely excited to see more games in the future. Having a visual tracker of collectible items acquired when repeating dungeons and optimised loading screens are the only thing I want to see currently :D
40 people found this review helpful