"Now the trumpet summons us again, not as a call to bear arms, though arms we need; not as a call to battle, though embattled we are – but a call to bear the burden of a long twilight struggle..." – President John F. Kennedy
HISTORY IN THE MAKING Twilight Struggle puts the player at the center of the Cold War, the political and economic struggle between the U.S. and the U.S.S.R that spanned 5 decades from the 1950's to the 1990's. Designed by award winning creators Ananda Gupta and Jason Matthews, players control one of the two modern superpowers, as they work to spread their dominance throughout the world via political influence and coup attempts. But if either side triggers nuclear war, it's game over!
CARD BASED EVENTS The event cards in the game are based on actual historical events from the Cold War era. Through the playing of these events, players exert their superpower's influence as they attempt to gain allies and regional control of the globe. From the early days of De-Stalinization, to the Cuban Missile Crisis, the Vietnam War and beyond, players are immersed in the actual events of the struggle between these two nations to be the dominant superpower in the world!
IMMERSIVE STRATEGY Hone your skill and strategy as a world leader against an A.I. opponent, and then take your game global with matches against other players via asynchronous online game play.
FEATURES •A.I. Opponent •In-game Tutorial •Pass-and-Play Multiplayer •Asynchronous or Real-time Online Play •Invite Playdek Friends •Online Profile and Stats •Customized Online Game Clock •Player Rating System
"As a strategy game, Twilight Struggle is a revelation." - PC Gamer "...every strategy gamer should play Twilight Struggle without fail: it's just that good." - Pocket Tactics
AWARDS 2012 Ludoteca Ideale Winner 2011 Lucca Games Best Boardgame for Experts 2006 International Gamers Awards - Historical Simulation 2006 International Gamers Awards - General Strategy; Two-players 2006 Golden Geek Best Wargame Winner 2006 Golden Geek Best 2-Player Board Game Winner 2005 James F. Dunnigan Award Winner 2005 Charles S. Roberts Best Modern Era Boardgame Winner
*AN INTERNET CONNECTION AND PLAYDEK ACCOUNT ARE REQUIRED FOR ONLINE PLAY.*
Per our Terms of Service, you must be 13 years old or older to use the Playdek online games service.
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Sep 14, 2023
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The game itself is solid, but that's just because it's the same as the board game. The AI is not very good. Unfortunately it doesn't seem like there's been any updates in a year, so I'm guessing this won't change. The UI is okay. After playing Android board game adaptations like Through the Ages though, it's difficult to find much it does well. I've played 3 games and the app has crashed 3 times. It's not particularly stable. The animations are cool. That's about all I've got that's positive
18 people found this review helpful
A Google user
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March 5, 2020
Literally an exact port of the version you can find on Steam, which is fantastic. Several annoying issues that make this inferior to the desktop version, however. The "on the board" special condition tiles (e.g. NATO, Flower Power, etc.) are not really viewable, as you can't hover a cursor over them like on a computer. Additionally, the game won't let you purchase the additional content, and despite repeated inquiries to the developers I have gotten no response on how to remedy this.
51 people found this review helpful
April 22, 2022
There are two problems with the game. First, cards animations are too slow, even the fast setting makes no difference. Second, the buttons on the upper corners will get cut off on samsung galaxy 21u screen, which makes them hard to press. The upper left one can be adjusted using the phone's own setting, but the upper right corner cannot be adjusted. The game needs to be able to adjust the screen size within the game itself, or having bigger buttons.
15 people found this review helpful
April 23, 2022
Hi there! So sorry you're experiencing this issue! Please forward this to firstname.lastname@example.org and we'll assist you from there. Thanks!