Wreckhunt PLS simulates deep-sea salvage. A checklist names relics hidden in an underwater scene; tap the correct hotspots to collect them. Mis-taps on clutter subtract three seconds from a countdown timer. Fail if time expires or items remain missing. Later levels add targets and decoys. Built with HubFlipper layout, Handler timing loop, and PopupWindow pause or result sheets, it introduces hunt mechanics distinct from draw-path or ring puzzles while keeping English UI and standard three-level structure.
Match a salvage list in a wreck scene. Wrong taps cost time. Beat the clock.