Plush Bay Grabs is a calm, fully offline claw-crane puzzle about aim and timing. A gantry carries the claw over a pit of soft toys. One tap stops the claw sweeping left and right. A second tap stops it sweeping into the depth of the cabinet. Then the claw drops straight down, closes, lifts - and it is up to you to walk it back to the chute without letting the toy slip.
DETERMINISTIC GRIP, NOTHING HIDDEN
Whether the claw keeps hold is worked out from three things you can read on screen before every drop: how well the claw centre lines up with the centre of the toy, how heavy that toy is, and how many toys are piled on top of it. There is no hidden roll and no rigged grip. The same line on the same pit always gives the same result, because every level is laid out from a fixed seed and settled with the same fixed-timestep physics the game runs on.
THE WALK BACK IS THE REAL TEST
A lifted toy hangs from the cable like a pendulum. Starting and stopping pumps the swing, and both speed and swing eat into the grip you had left. Move smoothly and a heavy plush comes home. Snatch at it and you will watch it drop back into the pile.
A SOFT-BODY PIT
Toys are simulated as soft bodies that squash against each other and settle into a pile, so what you see is what the claw feels. Dig a target out from under the others, or clear the easy top layer first and come back for it. Every pit is checked at generation time, so a level is never unwinnable.
A SHELF THAT FILLS UP
Ten species of plush live in the pit, from a light stuffed cloud to a chunky turtle, and every one of them is drawn from scratch with vector shapes - no photographs, no bitmap art. Each toy you carry home lands on your shelf with a running count and the fewest grabs it has ever taken you.
LEVELS AND SKILL MODE
Every level marks a few target toys and gives you a fixed number of grabs. Clear the targets to move on. Skill mode narrows the claw and fills the pit with the heavier plush: same rules, much less room for error.
FIVE TABS
- Play: the cabinet, the gantry, and a live grip forecast for whatever sits under the claw.
- Shelf: every species drawn on a shelf, with how many you own and your best attempt.
- Stats: grab success rate, toys per round, best level, and a breakdown by species.
- How: illustrated explanations of centring, weight, tangle and swing.
- Awards: twelve plain milestones to work through.
NO MONEY, NO GAMBLING
There are no coins, credits, tokens, currency, purchases or prizes of value anywhere in this app. Nothing is wagered and nothing pays out. It is a physics puzzle about aim and timing, and the only thing you collect is a shelf of drawings.
BUILT TO BE LEFT ALONE
- Fully offline. The app never touches the internet.
- No ads, no analytics, no third-party services.
- No sound at all - feedback is what you see, plus an optional haptic buzz you can switch off on the Play tab.
- No accounts and no sign-in.
- Portrait, one hand, and your progress is saved on the device so it survives a restart.
Line it up, drop straight, and carry it home.
Line the claw up, drop straight, and carry soft plush home. Offline, no ads.