One ball. Your mirrors. No luck involved.
Logic Bounce is a pure logic puzzle. Set the mirrors, press BOUNCE, and watch the ball ricochet across the board — the same way, every time. There is no physics to fight and no timing to hit. If it works in your head, it works on the screen.
THINK FIRST, THEN FIRE
Every level has exactly one winning board. Reach it in the fewest moves, fire once, and you take three stars.
Failing costs nothing: restart is instant, there are no lives and no energy, and a star you missed is recoverable any time by replaying a level you now understand.
SIXTEEN THINGS THAT BEND A BALL, TAUGHT ONE AT A TIME
Mirrors and walls. A launcher you aim yourself. Energy cores that must be lit before the goal opens, and sequence cores that must be lit in order. Mirrors you place into sockets. Switches, gates and one-way arrows. Teleporters that keep your direction. Colour changers and colour gates. Splitters that turn one ball into two. Fragile mirrors that shatter after one bounce. Flip mirrors that turn themselves. No element ever appears in a level before the chapter that teaches it.
TWO HUNDRED CLASSIC LEVELS, ACROSS TWENTY CHAPTERS
The second hundred is where it gets serious: routes that cross themselves, boards that change while the ball is in flight, sequences that must be lit in order. Level 200 is the only board in the game that carries all sixteen elements at once — 7,742,464 boards you could build on it, and exactly one of them wins.
AND THEN BUILD — FIFTY MORE, WITH THE GAME INVERTED
The board starts almost empty: a launcher you aim, a goal, a few blocks in the way. Your mirrors wait in a tray, and every one of them has to go on the board — and the ball has to hit each one. Until the tray is empty, the goal stays shut. Later boards add buttons, doors and one-way arrows to build around. Same pieces, opposite question.
A NEW PUZZLE EVERY DAY
A daily challenge: one board a day, the same board for everyone playing that day, baked into the game so it works with no signal. The week climbs: Monday is the gentlest board, every day is harder than the last, and Sunday is the hardest — the game tells you where today sits. Stuck? A hint shows one step of the answer. Keep a streak going. The last thirty days stay open in an archive — though going back does not repair a streak you have already broken.
LUMENS BUY LOOKS, NEVER ANSWERS
Solve things, earn lumens, spend them in the shop on how the game looks — a ball that burns or trails a comet's tail, a slingshot or a cannon to launch it, a hoop or a portal to catch it, the trail it leaves, the bench you play on. Never on hints. Never on solutions.
MADE TO RESPECT YOUR TIME
• Works completely offline — the whole game is on your phone
• No ad after a failed attempt. Not once, not ever
• Hints show one real step of a real solution, never the whole answer
• One purchase removes the forced ads for good
• No account, no sign-up, no email asked for
Pick up your phone, turn a mirror, and see where the ball goes.
Turn the mirrors. Fire once. 250 logic puzzles, no timers and no luck involved.