BIONIC BIOME — a fast, brutal cyberpunk action roguelike built for quick runs and deep progression. Drop into procedurally generated biomes, level up sword and bow, survive endless enemy waves and face monstrous bosses — beat Biome 10 to win the run.
FEATURES
Roguelike runs: procedurally generated worlds and ever-scaling enemies — no two runs feel the same.
10 unique biomes: travel from Grey Peak to the final INFERNO boss, each biome with its own look and feel.
Dual combat styles: melee sword swings and charged bow fire — mix and match to suit your playstyle.
Lightweight progression: collect HP, Sword and Bow upgrades during runs to grow stronger.
Three difficulty modes: CASUAL, MODERATE, IMPOSSIBLE — choose how intense your run will be.
Simple, precise controls: virtual joystick + action button on touch devices; keyboard support (WASD/arrows, Space to attack).
Pause & resume: touch the minimap (top-right) to pause/unpause; menu automatically pauses the game.
Dynamic soundtrack: on-device procedural music and SFX that changes with biome and dungeon encounters.
Retro-cyberpunk presentation: pixel-art-friendly canvas, Press Start 2P UI, and moody neon palettes.
Optimized for mobile: responsive UI and overlays that fit small screens without clipping.
HOW IT PLAYS:
Start a run, explore until you find the dungeon entrance, then descend and take on a biome boss. Enemies scale infinitely and bosses grow tougher each biome; collecting drops raises your sword and bow levels and refills health. Casual mode increases drop rates for easier progression, while Impossible halves them for a true challenge. Beat the Biome 10 boss to claim ultimate victory — or push for deeper mastery across repeated runs.
TIPS:
Hold the attack button to fire arrows.
Enemies do more damage if you’re turned away — position matters.
Mark the dungeon entrance on the map by moving near it.
Use the menu to preview and test music tracks.
What’s new in v1.0
Beginner (CASUAL) naming in UI and boosted drop rates for new players.
Pause behavior improved: menu and backgrounding pause the run; minimap toggles pause/resume.
Responsive UI fixes so tips and end-of-run screens fit small devices.
MAX HP constant increased and applied to player initialization.
Created by Brant Fuller © 2026
Ready to test your reflexes in a neon-streaked survival run? Tap PLAY and drop into the BIONIC BIOME.