![](https://play-lh.googleusercontent.com/a/ACg8ocKgL4a8yAZ80j0PF4zdZFmpeucpCAIdjJRyrUv-YrZWbsSmig=s32-mo)
Chris daCorte
I am not going to give you a bad review, but you seriously need to decrease the cooldown of respawning monsters, drastically reduce the power of enemies in progression as they hopelessly outpace you staggeringly too fast, or drastically increase the resource drop rates. As of right now this game is 3 stars with potential to climb higher in my opinion.
1 person found this review helpful
![](https://play-lh.googleusercontent.com/a/ACg8ocLI_FcYa4OBnf7LJWLFpsJbS7vXbqD_hw9IPKdOtTO3OTUaFQ=s32-mo)
Jon Anderson (Brando)
Beat everything I can, 6 man posse smashing everything. Power ratings for enemies are more of a how hard do they hit than anything. 500k power with a 25% DMG pot buff beat the 750k last enemy group. Arbelesters speed skill is a major win for every battle. Otherwise, wood is ridiculously hard to get, played 3-4 times a day for a week and a half. Needs more content now.
1 person found this review helpful
![](https://play-lh.googleusercontent.com/a-/ALV-UjWMcHCbCYcDBsGswx6OaWw0NDQ7ykFZrZUhTa2pF_Le1O9zF5M=s32)
Judy Alfaro
the HEALING mechanic is just plain stupid. Instead of getting the amount HP it will just fill up a single bar of health which is less than the description of healing skill that really doesn't make any sense. Why not just give us the exact amount of HP that we supposed to get when healing? Kindly fix this and put some common sense to it..