A quiet logic puzzle about placing dice in the right order.
One rule carries the whole game: a die must touch a die you already placed, and its value has to be lower than or equal to every neighbour it touches. The first die is always a six and goes anywhere. From there, every placement narrows what is still possible.
You do not fight the clock and you do not fight your hands. One tap places one die.
Undo as often as you like. Nothing cascades, nothing is random behind your back: the queue is shown to you in full, so a level is a thing you can think through rather than a thing you have to try repeatedly.
91 LEVELS, EVERY ONE SOLVABLE
Five tiers, from Learn to Expert. Every level was checked exhaustively by an offline solver, so a level is never impossible and never solvable by luck alone. The difficulty comes from how many decisions are forced and how late a wrong one is punished.
FOUR SPECIAL DICE
- Joker: always counts as a six, ignores the value of its neighbours
- Bridge: counts as a six and can start a new area anywhere on the board
- Swap-Min: adopts the value of its lowest neighbour
- Swap-Max: adopts the value of its highest neighbour
BUILT FOR A TOUCHSCREEN
Landscape, finger-sized targets, no hidden gestures. Plays the same on a phone and on a tablet.
PLAYS OFFLINE
No account, no login, no cloud. Your progress stays on your device.
The game is free and shows an occasional full-screen ad between levels, never during one.
Place every die lower than its neighbours. 91 handcrafted logic puzzles.