The year is 190. Dong Zhuo holds Luoyang, and the lords east of the passes raise their banners. This is not one man's ambition but the work of running a state: food and public support, the loyalty and ambition of your officers, even mourning. You live through a century of the late Han ten days at a time.
■ BUILT ON THE SOURCES
The stats of all 494 officers are derived by published rules from the Records of the Three Kingdoms, the Book of the Later Han and other histories. The biography window shows which line of which history each number came from. Officers you meet are collected in the Officer Chronicle.
■ NOT JUST THE CENTRAL PLAINS
101 cities and 63 nations from the Silk Road to Funan. Play the great warlords such as Cao Cao, Liu Bei and Sun Jian, or the Wuhuan, Xianbei, Buyeo, Goguryeo, Mahan, Wa, the Nanman and more.
■ SIX SCENARIOS
• Coalition against Dong Zhuo — Central Plains (12 cities, 8 factions; a short game)
• Coalition against Dong Zhuo — Whole Realm (46 cities, 24 factions)
• The Realm — Nations of the Four Quarters (101 cities, 63 nations)
• Rival Warlords — Xingping 1 (194)
• Eve of Guandu — Jian'an 5 (200)
• Eve of Red Cliffs — Jian'an 13 (208)
■ WAR IN THREE LAYERS
• Strategy: govern your cities and issue orders for drafting, administration, personnel, diplomacy and stratagems. Blueprints remove the busywork but keep the decisions.
• Tactics: march out and fight on a hex battlefield with deployment, terrain, formations and chained tactics.
• Duels: commanders can meet in single combat.
■ NO HIDDEN BONUSES
Difficulty (Easy, Normal, Hard, Extreme, Adaptive) only changes how far ahead the AI looks. It never adds resources or odds, and the success chance and cost of failure are shown up front.
■ SAME SEED, SAME GAME
The engine is fully deterministic: the same game number (seed) and the same orders always play out the same way. When you post a record to the leaderboard, the server replays your orders itself, and only records that pass go on the board.
■ EVERY DAY, YOUR WAY
• Daily Realm: the same game and the same goal for everyone, every day
• Feats: achievements that carry over between games
• Game rules: Historical, Fictional, Ironman (no undo), Lifespan +20, Fog of war
■ HOW IT'S MADE
• No account or login. No ads. Nothing else to buy in the game
• Offline single-player. The internet is used only for leaderboards, the Daily Realm, and anonymous total counts of visits and plays (no identifiers)
• Autosaves every turn; saves stay on your device
• Korean, English, Japanese, Simplified Chinese and Traditional Chinese
• Music and sound effects are synthesized on your device
■ PLEASE NOTE
• Open beta since October 30, 2026. Rules, balance and the save format may change without notice, and leaderboards may be reset.
• Leaderboard name tags are public. Don't use your real name or contact details.
• Some art, including officer portraits and illustrations, was made with generative AI and then selected and refined by us.
• HANMAL is an original work based on people, places and events from public-domain works: the historical Records of the Three Kingdoms and Luo Guanzhong's classic novel Sanguo Yanyi. It is not affiliated with, sponsored or endorsed by any company's existing games.
Contact: projectteamforyou@gmail.com
Late Han grand strategy: every officer stat traced to the histories. No ads/IAP.