You lead a band of horse archers across the open steppe.
You steer. They shoot. The whole question of this game is whether it is fun
to fight while running away, so everything is built around that: the band
moves as one body, each rider picks their own target, and arrows arc over
the grass to fall where the enemy will be.
RIDE AND SHOOT
Drag anywhere to steer. Your riders loose their own arrows at their own
rhythm. Turning is wide and committed, the way a gallop is. You do not
stop, you go around.
THREE SEASONS, TWELVE STAGES EACH
Every stage is its own ride, with its own boss at the end. Clear all twelve
and the next season opens: new enemies, new boss, harder ground.
TWENTY-ONE CARDS
Every level-up offers three. Lightning that leaps between bodies. Arrows
that set the ground on fire. A hoof trail that burns behind you. Arrows
that ricochet into whoever stands beside the one they hit. Five active
tricks and five passive numbers per ride, and never the same run twice.
A HUNDRED STEPS THAT STAY
The skill road is permanent. Attack, health, armour, crit: small each time,
and they carry into every ride after.
EIGHT BOWS
Not a ladder. A short bow that never stops firing, a horn bow that draws
slow and bites deep, a volley bow that throws three at once and picks
nobody. Each one gives something up.
Free to play. No purchases.
Ride, flee, and shoot. A band of horse archers on the open steppe.