First off, it is a battle simulator first, and a game second. That means that certain elements were prioritized over others. The diversity of units is decent, I have yet to encounter a level where epic units were required for victory, and while you can't control troops directly, placement really impacts behavior. Stat sheets would be a huge help, though, in assessing relative unit power. Lots of trial and error here, which is my one gripe about it.
272 people found this review helpful
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It's fun, I've only played the first few levels, and winning was a breeze. But it's fun discovering the unique traits of the units. However, I would have apperciated at least a short explanation of some. What's the difference between a viking and a gladiator? Things like that. Also it would be nice to be able to order your troops in combat, but that actually might take away from the experience of using planning instead of micromanaging. But it's had to plan when you don't know what coming. But that's half the fun I think.
318 people found this review helpful
Fun enough TABS-like game. But the monetisation is very aggressive. A subscription service isn't inherently bad but such an expensive one is incredibly pushy. I'd much rather just pay money one time for no ads. But anways, as far as gameplay it's good enough. Not being able to see the enemy can be a problem. Not perfectly balanced. It's more of a 6.5/10 but 3/5 is closest to that so that's my rating.
174 people found this review helpful