Pinco is a fully offline card puzzle where you repair a prearranged, ridiculous sports relay. Your objective is to eliminate breaks between poses without exceeding the move budget. The game uses no network connection, servers, external services, accounts, game engines, or machine learning.
In Pinco, you study a vertical sequence of five to eight cards. Every card displays a funny trick name, entry and exit poses, a reversible marker, and its locked status. Four poses appear: standing, sitting, on one leg, and on all fours. Simple figures and text labels make each pose easy to identify.
Pinco allows you to swap two unlocked cards, reverse an eligible trick by exchanging its entry and exit, or trade a card in the sequence with one of two face-up reserve cards. Each confirmed action costs one move. Locked cards cannot be moved or reversed. One undo per game restores the previous sequence, reserve, and spent move. Unavailable action buttons are disabled and explain why.
Pinco declares victory when every neighboring pose matches and the required starting and finishing poses are both satisfied. The game checks for victory before checking whether moves are exhausted. If zero moves remain with breaks still present, you can retry the original layout. Every built-in routine is unlocked from the start, and each initial layout has been verified as solvable. Filter routines by all, unfinished, or completed, then review length, move budget, personal best, reserve, locked positions, and victory conditions.
Pinco opens with a three-step interactive tutorial: identify a mismatch, swap two cards, and reverse a reversible trick. The tutorial can be skipped or replayed in settings. From the home screen, continue an unfinished game, start a new relay, browse routines, or visit the workshop. You can also track completed routines and your best score by moves remaining. Progress is stored locally, with retry and separately confirmed reset actions if the save cannot be read.
Reorder trick cards and fix a ridiculous relay routine