LeafFlutter fills the screen with drifting light leaves and dark dead branches. Tap leaves to score, but tapping a branch counts as a wrong hit, and three wrong hits end the run. Letting five safe leaves fall off the bottom also ends the game. Leaves refresh endlessly, and higher scores raise fall speed so your reaction window shrinks. Scan for pale leaf shapes first, skip brown branches early, and avoid crowded taps. Steady focus under rising fall pressure decides how far each endless leaf-flutter loop can go.
Tap falling leaves to score. Dead branches and misses end the run.