RiddleWick: Cozy Puzzles

Content rating
Everyone
5+
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Content rating
Everyone
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About this game

RiddleWick is a calm daily ritual of logic, words and numbers — twenty-five cozy puzzle games gathered in one quiet, candlelit place.

No noise, no pressure, no endless pop-ups. Just a warm little corner to slow down, think, and unwind one puzzle at a time.

TWENTY-FIVE PUZZLES, ONE COZY PLACE
• Sudoku — the timeless classic, beautifully simple
• Nonogram — paint-by-logic picture grids
• Word Search — find words across gentle themes
• Solitaire — classic Klondike, dealt fresh each day
• FreeCell — the classic card patience, every deal solvable
• Fend — a card duel inspired by the Russian game Durak: beat it, throw in, or take
• Harbor — find the boats hidden in a foggy harbour before your opponent finds yours
• Douse — keep the drifting embers off the village roofs, one lantern-lit drop at a time
• Mahjong — tile-matching solitaire with a hand-drawn cozy tileset
• Jigsaw — fifteen hand-illustrated scenes, from 25 to 110 pieces
• Sparks — catch drifting fireflies with a single stroke
• Inlay — fit pieces into a 9×9 grid and clear lines, rows and boxes
• Quills — tap an arrow with a clear path and watch it fly away
• 2048 — slide and merge the numbers
• Crowns — one crown per row, column and colour, none touching
• Plus Wisps, Drip, Embers, Melt, Phials, Connect, Rungs, Spans, Tally and Echo

NEW IN THIS UPDATE
• Fend — a card duel for one to five opponents, inspired by the Russian card game Durak. Beat the card played at you, throw in one of a rank already on the table, or take the pile.
• Three opponents to choose from — Gentle, Lively and Blazing — and a duel of the day: the same deal and the same opponent for everyone.
• Harbor — a foggy-harbour take on the naval guessing game. Light a lantern over a cell: a ripple is open water, a warm glow is a boat. Light a whole boat and it is walked to the pier.
• Set your own boats by hand or let them settle themselves, pick one of three opponents — Gentle, Lively and Blazing — and take on a duel of the day: the same harbour for everyone.
• Douse — a cozy arcade take on the classic falling-embers defense. A bonfire burns beyond the hill and the wind carries embers onto the village roofs. Tap the sky and the nearest well sends up a drop; where it lands it opens into a ring of spray.
• Aim ahead of an ember, not at it — the drop takes its time. Ten waves, about three minutes, and three winds to choose from: Gentle, Lively and Blazing — or Endless night, where the waves just keep coming.
• The opponents in Fend and Harbor are the folk of the hearth — Soot, Moth, Kettle, Pip and Hazel — and each of them plays their own way.

A DAILY RITUAL
A fresh puzzle every day to keep your streak glowing. Solve it by candlelight and let a little calm into your routine.

SEE YOUR PROGRESS
Track solves, best times, streaks and your week at a glance. Earn gentle badges as you go and watch your quiet puzzle journey grow.

MADE TO FEEL CALM
• Clean boards, clear controls, no clutter
• Multiple difficulties, from Easy to Expert
• Hints when you want them, never forced
• Works fully offline

NO ADS. NO ACCOUNT. NO PRESSURE.
RiddleWick is free, with no ads, no in-app purchases and no sign-up. Nothing to interrupt you — just puzzles.

Light a candle, pick a puzzle, and unwind.
25 calm puzzle games in one cozy place — Sudoku, FreeCell, Harbor, Douse
Updated on
Sep 16, 2026

Data safety

Safety starts with understanding how developers collect and share your data. Data privacy and security practices may vary based on your use, region, and age. The developer provided this information and may update it over time.
  • No data shared with third parties
    Learn more about how developers declare sharing
  • This app may collect these data types
    App activity, App info and performance, and Device or other IDs
  • Data is encrypted in transit
  • Data can’t be deleted

What’s new

Three new games.

Fend — a card duel in the spirit of Durak: beat the card played at you, throw in one of the same rank, or take the pile.

Harbor — find the boats hidden in a foggy harbour before your opponent finds yours.

Douse — embers drift onto the village roofs; tap the sky and a well sends up a drop that opens into a ring of spray.

Three opponents or three winds to choose from. Your rivals now have faces and names — Soot, Moth, Kettle, Pip and Hazel. Two new Mahjong boards, too.