Runway Sequence - a memory game played on a panel of six aviation tiles that light up one by one in a set order at the start of every round. The player watches the highlighted pattern, then taps the same tiles back in the same order, while a strip of markers above the board fills in step by step to show how much of the current pattern has already been repeated. Each cleared round appends one more step, so the first round holds a single tile and every later round keeps everything that came before plus one new step, and the flash of each tile grows shorter as the pattern gets longer. A single tap out of order ends the run at once, the board shakes, and a score panel opens with the number of rounds cleared in that run and the top result saved on the device, together with buttons to begin a fresh run or go back to the menu. The round counter and the top result stay visible at the top of the playing screen, and a pause button in the corner stops the playback and opens a panel with resume, restart and menu options. The menu leads to the game, a settings panel, a list of titles and a short rules panel that lays out the tapping order in four lines. Titles are given for reaching a top result of one, five, ten and fifteen rounds, for finishing ten and twenty-five runs, and for clearing fifty rounds in total, with every unreached entry shown dimmed and a checkmark added once the condition is met. The settings panel holds a toggle for the visual effects that play after a cleared round and after a mistake, the current top result with a reset button next to it, and a separate reset that clears all saved progress. The top result, the number of finished runs and the total of cleared rounds carry over between sessions, so the list of titles keeps filling in across separate openings of the game.
Tiles light up in order, that order is tapped back, one step added per round.